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Despite being standard techniques used in games, they are still techniques with the growth intention in mind over gameplay. They capitalize on guilt and obligation over other mechanics of gameplay (exploration, logic, etc.)

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Alexia Mandeville
Alexia Mandeville

Written by Alexia Mandeville

game designer | consultant | www.mandevillecreative.com | www.bodeville.com | prev: Niantic, Oculus/Meta | x: @flexmandeville

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